
3D Modeling & Sculpting
Props, vehicles, weapons and characters, from blockout to final high & low poly.
Game Art Outsourcing Studio · Türkiye
We make 2D and 3D game art for studios that need more hands: characters, props, environments and renders. Start with one small test asset (free if you continue), follow every stage live and get a reply within one business day.
Built into every order
Like tracking a food delivery. Every order gets its own page.
Try the live demoStage 4 of 6 · in progress
UV & texturing

First color pass ready.
Tap any stage to look inside · open the full tracker
What we do

Props, vehicles, weapons and characters, from blockout to final high & low poly.

Hand-painted and PBR texturing, baked and optimized for your engine and budget.

Game-ready rigs and stylized or realistic animation sets for characters and props.

Explorations, turnarounds and style guides that give your production a clear target.

Covers, store banners and marketing illustrations that make players click.

Photoreal visuals for campaigns, e-commerce and AR/VR experiences.
Portfolio
Jewelry RendersRealistic 3D · Jewelryby OXODI
XinCharacter concept · Silhouette study · 3D sculptby Nisanur Sungur Tekin
Chibi Knight3D · Characterby OXODI
Stylized Gun3D · Weapon prop · Fan artby OXODI
Witch Parlour SceneEnvironment scene · Gothic · Lightingby Nisanur Sungur Tekin
Road Yachts3D · Vehicleby OXODI
In motion
Turntables, product spins and cinematic shots, lit and rendered by us and delivered in the formats your editor or engine needs.
From the blog
What Is 3D Modeling? A Beginner-Friendly Guide for GamesWhat 3D modeling is, how meshes, vertices and polygons work, the main types of modeling and the software artists use to make game assets.
How a 3D Game Asset Is Made: The Full Pipeline, Step by StepThe complete 3D game asset pipeline: reference, blockout, high poly sculpt, retopology, UV unwrap, baking, texturing, rigging, export and engine testing.
Topology in Game Art: Why Edge Flow MattersWhat topology is in 3D, why clean edge flow matters for animation, shading and performance, and the rules good game artists follow.Workflow
Share references and specs. We reply with scope, timeline and a quote.
An optional test piece to align on quality and style.
Blockout, modeling, texturing, rigging, all visible on your tracking page.
Your feedback at every checkpoint, revisions included.
Engine-ready files in the formats your pipeline needs.
FAQ
A short brief: what you need, references for the style, technical specs (poly count, texture size, engine) and your deadline. We will take it from there.
Yes. We usually start with one small test piece so you can judge quality and communication first. Until 31 December 2026 the test asset is free if you continue with any package.
For fixed-scope work, yes: you get a fixed quote before we start. For evolving projects we recommend Time & Material with weekly reports.
Whatever your team prefers: Slack, Discord, Telegram, Teams or email. Progress is also always visible on your order tracking page.
Bank transfer (USD/EUR), Wise and Payoneer. Other options can be discussed.
Of course. Unannounced projects are welcome and we are happy to sign your NDA. If the work can't appear in our portfolio, a small surcharge applies and we state it in the quote.
Packages
One test asset to try us out.
A game-ready, rigged character.
5, 10 or 20 props in one style.
Stills and a clip for promo.
Each package is quoted after a short brief. Have a longer list? Build it with our quote builder. Something else in mind? Tell us.
Hire us
Tell us about your project and get a free estimate within one business day.