Weapons & props
Hero weapons, pickups and environment props with readable, stylized shapes.
Service
Weapons, vehicles, creatures and heroes with personality, game-ready from the first export: clean topology, tidy UVs and hand-painted or PBR textures.

What we create
Hero weapons, pickups and environment props with readable, stylized shapes.
From chibi heroes to creatures, sculpted, retopologized and ready to rig.
Cars, boats and machines with exaggerated, toy-like proportions.
Painted diffuse maps that hold up without heavy lighting.
Stylized PBR materials for modern lighting pipelines.
FBX / GLB exports set up for Unity or Unreal, with LODs on request.
Selected work
Enchanted SatchelInventory prop · Leather · Fantasyby Nisanur Sungur Tekin
Fantasy WeaponsWeapon design · Fantasy · Sculptby Nisanur Sungur Tekin
Witch Parlour SceneEnvironment scene · Gothic · Lightingby Nisanur Sungur Tekin
Stylized Gun3D · Weapon prop · Fan artby OXODI
Chibi Knight3D · Characterby OXODI
Road Yachts3D · Vehicleby OXODI
Workflow
Concept art or references, poly budget, texture size and target engine.
A quick 3D blockout to approve proportions and silhouette.
High poly, low poly, bakes and textures, with checkpoints along the way.
Clean exports, naming and pivots that drop straight into your project.
FAQ
Yes. We deliver FBX or GLB with textures sized for your budget, correct scale and pivots, and can test them in your engine version.
Of course. Tell us the target tris and texture resolution per asset, and we model and bake to those limits.
Yes. Characters and props can be rigged and animated as part of the project, or delivered rig-ready for your own team.
Tell us about your project and get a free estimate within one business day.