Service

Stylized 3D Game Assets & Characters

Weapons, vehicles, creatures and heroes with personality, game-ready from the first export: clean topology, tidy UVs and hand-painted or PBR textures.

Stylized 3D Game Assets & Characters example

What we create

Deliverables

01

Weapons & props

Hero weapons, pickups and environment props with readable, stylized shapes.

02

Characters & creatures

From chibi heroes to creatures, sculpted, retopologized and ready to rig.

03

Vehicles

Cars, boats and machines with exaggerated, toy-like proportions.

04

Hand-painted textures

Painted diffuse maps that hold up without heavy lighting.

05

PBR texturing

Stylized PBR materials for modern lighting pipelines.

06

LODs & engine export

FBX / GLB exports set up for Unity or Unreal, with LODs on request.

Workflow

How the project runs

  1. 01

    Brief & specs

    Concept art or references, poly budget, texture size and target engine.

  2. 02

    Blockout

    A quick 3D blockout to approve proportions and silhouette.

  3. 03

    Model & texture

    High poly, low poly, bakes and textures, with checkpoints along the way.

  4. 04

    Engine-ready delivery

    Clean exports, naming and pivots that drop straight into your project.

FAQ

Common questions

Are the assets ready for Unity and Unreal?

Yes. We deliver FBX or GLB with textures sized for your budget, correct scale and pivots, and can test them in your engine version.

Can you work to a fixed poly and texture budget?

Of course. Tell us the target tris and texture resolution per asset, and we model and bake to those limits.

Do you also rig and animate?

Yes. Characters and props can be rigged and animated as part of the project, or delivered rig-ready for your own team.

Ready to start your project?

Tell us about your project and get a free estimate within one business day.

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